<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1373</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	11/21/99 5:01:41 PM Pacific Standard Time<BR>
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Traveller-digest     Sunday, November 21 1999     Volume 1999 : Number 1373<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Ine Givar<BR>
Re: Ine Givar<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Totally OT but ...<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Weapons of mass destruction<BR>
Names - is it to late?<BR>
Re: Totally OT but ...<BR>
Re: Disabling Weapons<BR>
Re : The drift of humaniti<BR>
Re: Weapons of mass destruction (Was: Traveller Nav, Gun...) <BR>
Re: Traveller PBEM<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Traveller PBEM<BR>
Re: Weapons of mass destruction (Was: Traveller Nav, Gun...) <BR>
Re: Weapons of mass destruction<BR>
Re: Weapons of mass destruction (Was: Traveller Nav, Gun...)<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Traveller Navigation and Gunnery<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 17:21:00 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
>True enough. It's  just that *relying* on your players being clever<BR>
>frequently winds up with them being *dead*. Creativity can't be<BR>
>"forced".<BR>
<BR>
<BR>
Well I think that as a GM, its my job to kinda 'sniff out' how resourceful<BR>
my players can be.  Get a feel for how they react and if needed, fudge a die<BR>
roll behind the scenes once in a while.  After all, the goal is for a fun<BR>
game.  It ain't fun if all the PCs die.  Conversely, if they do something<BR>
stupid like walking up to an Imperial Marine in BattleDress toting an<BR>
FGMP-14 and attack him bare-handed..:)<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 22 Nov 1999 11:35:23 +1300<BR>
From: "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz><BR>
Subject: Re: Ine Givar<BR>
<BR>
Date sent:      	Sun, 21 Nov 1999 08:46:54 +0000<BR>
From:           	Steve Emsley <iSteve@outhere.f9.co.uk><BR>
<BR>
> Hi folks, I'm a first time poster....<BR>
<BR>
Welcome to the madhouse :*><BR>
<BR>
> I play predominantly CT, but I have a copy of T4 (but none of the<BR>
> intervening materials, so forgive me if this is a dumb question), and<BR>
> would like a large, organised terrorist group as the major bad guy in my<BR>
> campaign.  In a few places on the net, and on the list I've heard of the<BR>
> Ine Givar, but can't find any canonical references, nor any great detail<BR>
> from the sources I have read of them (superb terrorist organisation so<BR>
> far...lol).<BR>
<BR>
I wrote an article for Pyramid that was published about a year ago on the<BR>
Ine Givar. It's still there in the archives. Check out<BR>
<BR>
<http://www.sjgames.com/pyramid/><BR>
<BR>
<BR>
Andrew etc<BR>
Homepage http://users.netaccess.co.nz/amv/<BR>
Traveller http://www.downport.com/amv/<BR>
 "What do you expect from a species who's females are<BR>
 always in heat" Ko of the Ilui clan on Humans and honour<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 16:50:24 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Ine Givar<BR>
<BR>
On 11/22/99 at 11:35 AM,  "Andrew Moffatt-Vallance" <a.vallance@netaccess.co.nz> said:<BR>
<BR>
>I wrote an article for Pyramid that was published about a year ago on<BR>
>the Ine Givar. It's still there in the archives. Check out<BR>
<BR>
><http://www.sjgames.com/pyramid/><BR>
<BR>
He won't get much of that article unless he's a Pyramid Online<BR>
subscriber.  <g><BR>
<BR>
IMO, it's worth $15 a year.  So, I recommend it to everyone, and if<BR>
you drop my name I think I still get a free month.  <hee hee> I<BR>
recommend it even if you *don't* use my name. <BR>
<BR>
Andrew did an article about the Ine Givar and posted it on the TML<BR>
before he wrote his Pyramid article.  It is archived in Digest 168<BR>
of 1998.  He can't give out the one in Pyramid, but the one in the<BR>
TML Digest is (or should be) still available for free download.<BR>
<BR>
Eris<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 17:52:39 -0500<BR>
From: "Terry Carlino" <carlino@home.com><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
From: "Chris Seamans"<BR>
<BR>
>>It's so much easier to convince your enemy that you might enhance<BR>
>>their radiant luminosity if they don't accept your reasonable offer of<BR>
>>protectorate status, and quickly get about the business of<BR>
>>import/export, than it is to actually wipe them out, wait for the ground<BR>
>>to cool, plant a fresh colony, and then start up the import/export<BR>
>>business.<BR>
<BR>
<BR>
>Ah, okay. So now you're saying the mere threat of rock dropping will be<BR>
>enough to bring a world around. The only problem is that from time to time<BR>
a<BR>
>world's going to say, "Hey! You're not *really* gonna whack us with rocks!"<BR>
><BR>
>Then what happens exactly... start a land war? Or follow through on the use<BR>
>of cheap and brutal "terror weapons"?<BR>
><BR>
><BR>
>Where do things such as the firebombing of Dresden, the atomic bombing of<BR>
>Hiroshima and (tongue planted firmly in cheek) the God smiting of Sodom and<BR>
>Gommorah fit into those conceptions?<BR>
<BR>
Hiroshima happened because the U.S. was the only country to possess nuclear<BR>
weapons. There was no chance that Japan could retaliate.  The whole<BR>
Manhattan project thing, with the USAA bombing water pipelines from Norway<BR>
to prevent heavy water deliveries to scientists in Germany was based on the<BR>
fear that Hitler would get the bomb first. Had he done so and dropped it<BR>
on....I don't know...***London*** for example the European war would have<BR>
been over. (Especially if it had been delivered by a V-2.)<BR>
<BR>
The cold war happened because the USSR was spying on the American/British<BR>
nuclear projects and had the bomb themselves. If they had not, I feel that<BR>
sometime in the 1950's, during the major anti-red scare, the U.S. would have<BR>
nuked them. Once they had the ability to retaliate the balanced changed, and<BR>
it became unthinkable (to all but Barry Goldwater) that the U.S. would use<BR>
nuclear weapons in a regional war.<BR>
<BR>
Obtrav: As long as the other major interstellar powers can use near C rocks<BR>
or mass drivers for orbital bombardment this method of warfare will not be<BR>
used. In side the 3I it won't be used because destroying a high pop world<BR>
would result in a general rebellion. The local Reserve and System Navy<BR>
forces would never support it, even if the Navy Admiralty did. Quite<BR>
possibly even nobles in other sectors might not support it (because of<BR>
pressure from their vassals), and support of the citizenry in general.<BR>
<BR>
Terry C<BR>
All that is Gold does not glitter<BR>
Not all who travel are lost<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 18:06:47 EST<BR>
From: Sethkimmel@aol.com<BR>
Subject: Re: Totally OT but ...<BR>
<BR>
In a message dated 11/20/99 7:43:59 PM Pacific Standard Time, <BR>
kurt@blazenet.net writes:<BR>
<BR>
<< IMO, this is yet another net legend.  When shipping a handgun, it must <BR>
 leave and arrive at an FFL holder's address so that it can be logged into <BR>
 their bound book, and then logged out when you take possession of the <BR>
 weapon.  Unless the person in question held an FFL, I highly doubt Smith & <BR>
 Wesson would even consider shipping it. >><BR>
<BR>
Even for an LEO?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 22 Nov 1999 00:24:16 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
Leonard Erickson wrote:<BR>
> > I would love to see you standing before a K'Kree and saying that bit<BR>
> > about "size disadvantage" though...   ;-)<BR>
> <BR>
> I was referring to the size/population of their "empire", not of<BR>
> individual K'kree.<BR>
<BR>
I know, I know... I just had to do it... so sue me    :-)<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 18:16:20 -0500<BR>
From: "Thom Harris" <thomharr@mediaone.net><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
Hee hee hee......<BR>
<BR>
I just pictured an Impy Marine being launched in full BD at some planet<BR>
doing roughly 22,000 miles per hour. I know, I know, he would burn up on<BR>
entry into the atmosphere but the thought was there none the less. Huummmm,<BR>
if you could cool him down, I wonder just how big a crater he would make?<BR>
<BR>
Thom<BR>
<BR>
- ----- Original Message -----<BR>
From: Chris Seamans <semo@pil.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Sunday, November 21, 1999 12:38 PM<BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
<BR>
> From: Leonard Erickson <shadow@krypton.rain.com><BR>
><BR>
><BR>
> >I think you need to look into the actual "mechanics" involved in rock<BR>
> >dropping. *Nobody* "haul[s] big rocks into orbit". It takes an unreal<BR>
> >amount of power, even by Traveller standards, to shift the orbit of a<BR>
> >"big rock" so that it'll hit a planet *months* later.<BR>
><BR>
> ><BR>
> >If you want something to hit before there's time for a courier to leave<BR>
> >and bring back reinforcements, the situation is rather different. You<BR>
> >are talking about "small" rocks (ship sized) and it winds up being<BR>
> >easier to threaten to drop a "junker" ship on them under autopilot.<BR>
><BR>
><BR>
> I'll admit your logic is sound here, but that's why earlier on in the<BR>
thread<BR>
> on this top I qualified the concept by including variations on the theme.<BR>
> I've never assumed that one has to *literally* drop big rocks. Any number<BR>
of<BR>
> "big dumb objects" will suffice.<BR>
><BR>
> >You need *enormous* (and expensive!) drives to shift rocks.<BR>
><BR>
><BR>
> Fair enough.<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 22 Nov 1999 00:37:50 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Weapons of mass destruction<BR>
<BR>
Leonard Erickson wrote (replying to my post about Vargr not having<BR>
knowledge of nuke technology):<BR>
> You appear to be suffering from a common misconception. It's not<BR>
> *possible* to keep things like nukes "secret" if they *ever* get used,<BR>
> and it's fairly unlikely even if they *don't* get used.<BR>
<BR>
Yes, I know... but:<BR>
<BR>
The way I interpret Vargr makes it... ahem... difficult for them to<BR>
research a thing like that. IMTU, they mostly steal things that other<BR>
people have. They know how to build things like slugthrowers, simple<BR>
spaceships and such, but advanced technology (hand-held laser weapons,<BR>
jumpdrives etc) they have to steal, purchase, or get from the Zho's (who<BR>
secretly sponsor them). Yes, this means that occassional Vargr Corsairs<BR>
pack some stolen nukes, but not on a large scale.<BR>
<BR>
The Vargr are simply far too impatient to research anything complicated.<BR>
They have more enthusiasm than actual scientific skills. This got them<BR>
into space using large rockets (and blowing several of them into tiny<BR>
bits before that). A Vargr researching nukes would think something along<BR>
the lines of:<BR>
<BR>
"OK... so this thing can explode. I'll test it in the back yard and see<BR>
how much. Calculating the stuff takes too much time."<BR>
<BR>
BOOM!<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
 (who doesn't believe that the dog is mankind's best friend)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 22 Nov 1999 10:36:49 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Names - is it to late?<BR>
<BR>
Dear Doug -<BR>
<BR>
Well, I'm late to this thread (10 digests arrived over the weekend, when it's<BR>
normally 3-4 per day), but if you need alien names feel free to use the guys<BR>
from Adifux Inc LIC. They are:<BR>
<BR>
1.   The Aslan noble, Sir Eoraokortitrikhue (OEG) of Rhylanor<BR>
[pronounced eeyore-ay-oh-kor-tea-trick-huey, or just "Huey"  ;-) ]<BR>
Huey has heavy weapon skills (he *loves* his grenade launcher), plus the Aslan<BR>
spear-hook and throwing boomerang.<BR>
Another fave trick is the snub pistol loaded alternatively with<BR>
tranq-HEAP-tranq-HEAP, etc.<BR>
Huey was in the Army, I think. Put it this way: he didn't receive BD skill until<BR>
*after* he mustered out. ;-)<BR>
<BR>
2.   The Droyne noble, Sir Ervmisbe (OEG) of Auitawry<BR>
[pronounced erv-miz-bee, or "Irving"]<BR>
With a slight build, this Droyne Sport prefers laser weapons, esp. the pistol<BR>
and carbine. His exceptional psionic skill (PSI-15) allows hime to teleport<BR>
_with_ the pistol and a Droyne vacc-suit.<BR>
He has Telepathy-15, Telekinesis-15 and Teleport-15, but I don't know how to<BR>
translate that to GURPS.<BR>
He has had Dakhrongkae (which see) build him some little "toys": small,<BR>
completely-enclosed dome-shaped bombs. One favourite tactic is to teleport in<BR>
with a bomb, stick in on the target, teleport out, and trigger the _internal_<BR>
"pin" remotely. Works well on the back of Zho combat armour.  ;-)  Gliding in is<BR>
another option, but too often his armour is too heavy to do this!<BR>
<BR>
3.   The Vargr noble, Sir Dakhrongkae (OEG), homeworld unknown<BR>
[pronounced dar-krong-key]<BR>
This guy is the group's mechanic. He has Engineering-4, Mechanical-3,<BR>
Gravitics-2, Electronics-2, but only Handgun-1.  ;-) He is forever tinkering<BR>
with stuff - latest project is a tri-barrel laser rifle for Irving. No, I don't<BR>
know if it could possibly work, but he is willing to try.  ;-)<BR>
<BR>
See trendi ==> Vehicles ==> the Unresolved-class G-Carrier for more flavour.<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 18:40:55 -0500<BR>
From: "David J. Golden" <goldendj@pcisys.net><BR>
Subject: Re: Totally OT but ...<BR>
<BR>
At 06:45 PM 11/20/99 -0500, you wrote:<BR>
>As to your experiences with UPS, I'm amazed.  I've had nothing but<BR>
great<BR>
>experiences with them with one exception - as you stated, they will<BR>
leave a<BR>
>package at your door (or in my case left it in the anteroom to my<BR>
apartment<BR>
>complex).<BR>
<BR>
	Rumor is, the accountants determined it cost less to pay for the<BR>
occasional stolen items than it cost to tie up a truck and a driver<BR>
to try to deliver the required three times. 'Course, no accountant<BR>
can measure and price consumer satisfaction.<BR>
<BR>
- -- Chaos reigns within. <BR>
      Reflect, repent, and reboot.<BR>
   Order shall return.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 23:57:00 GMT<BR>
From: Simon Early <sre@taz.compulink.co.uk><BR>
Subject: Re: Disabling Weapons<BR>
<BR>
> 1.  Riots are rarely organized.<BR>
<BR>
I would strongly dispute this in the UK.  Most of the riots of recent history <BR>
(last 10 years? longer?) have been well-organised.  Do you know how hard it <BR>
is to find 20,000 people who hate big business enough to set fire to their <BR>
offices? Someone managed to find them in July 1999.  Then there is the <BR>
"reclaim the street campaign" who organise hordes of cyclists to block major <BR>
roads in London two or three times a year.  And unions bringing "flying <BR>
pickets" in by coach from far-flung parts of the UK.  Or the last Brixton <BR>
riot.  OK, maybe the cyclists did not cause a riot, but it is only time <BR>
before a road rage incident sparks it off.  These "events" are intended to be <BR>
confrontational (to get media coverage).<BR>
<BR>
Then again, perhaps THEY just want me to believe that :-)<BR>
<BR>
> 4.  From what I've seen, well organised demonstrations (or "riots", if you<BR>
> are on the side of the oppressive government)<BR>
<BR>
I would dispute that Her Majesty's Government are oppressive.<BR>
<BR>
Then again, perhaps THEY just want me to believe that :-)<BR>
<BR>
<BR>
Simon<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 22 Nov 1999 10:54:31 +1100<BR>
From: "Robert O'Connor" <robocon@ozemail.com.au><BR>
Subject: Re : The drift of humaniti<BR>
<BR>
Joseph Dietrich wrote :-<BR>
> For those of you into genetic drift and the like,<BR>
> how differentiated do you<BR>
> think humaniti will have become (Ancient and human<BR>
> meddling aside)?<BR>
<BR>
Three thousand years is not a big distance in evolutionary terms for us<BR>
(let's say 150 generations). If we look back 3000 years, we have the<BR>
ancient Egyptian and Chinese civilisations, as well as the Celts and<BR>
Phonecians (sic).<BR>
	Human nutrition is almost optimal in some parts of the world now. This<BR>
is really the only difference between us and our remote ancestors -<BR>
we're taller, heavier and a fair bit healthier on average.<BR>
	Deliberate tampering with genes aside, the humans of the 3I are going<BR>
to be little different from us from a physical point of view.<BR>
<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 19:15:49 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Weapons of mass destruction (Was: Traveller Nav, Gun...) <BR>
<BR>
> >So anybody over TL 5 or 6 (too lazy to check the books :-) can build a<BR>
> >nuke. It's no more "restricted" a technology than gunpowder and other<BR>
> >explosives.<BR>
> <BR>
> Give me the materials and I can make you one.  Very simple to build and<BR>
> understand if you can at least think.<BR>
<BR>
You building a 'gun' type, or an implosion trigger type?<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 17:30:28 -0700<BR>
From: Suz Dollar <websuz@worldnet.att.net><BR>
Subject: Re: Traveller PBEM<BR>
<BR>
>I know I'm missing several, perhaps we need to do another list.  <g><BR>
>Active internet games, PBEM/IRC/ICQ, etc.<BR>
<BR>
I haven't updated the TravIRC pages in forever, but its about time I <BR>
did.  If anyone sends me info on current games, IRC, PBeM, ICQ, etc, I'll <BR>
make certain the lists there are up to date.<BR>
<BR>
Suz<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 16:33:24<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
At 05:17 PM 11/21/1999 -0500, you wrote:<BR>
<BR>
>Which brings up a question for me; assuming the forces have control of the<BR>
>'high ground', whats the best way of dropping your troops in oder to capture<BR>
>the planet?  Together in armored shuttles (I think this is a bad idea<BR>
>myself) or like in Starship Troopers, where they drop individually<BR>
>'halo-style'?<BR>
<BR>
Preview of Ground Forces (a real rough preview):<BR>
<BR>
Making a forced landing is one of the most difficult exercises the Army or<BR>
Marines are called upon to perform.  Planning and executing these invasions<BR>
require several steps:<BR>
<BR>
I.  Reconnaissance<BR>
<BR>
	The target world needs to be scouted.  Ideally, Army Intelligence will<BR>
have maintained information on the planet's defenses for years before the<BR>
conflict.  Sylean Ranger or Marine Special Operations units will attempt to<BR>
infiltrate the world.<BR>
	What they are looking for is command and control centers, communications<BR>
nodes and planetary defence sites.  Recon troops work hand in hand with<BR>
Intelligence assets to make the best use of available information to<BR>
produce a complete picture of the enemy defenses.  Of course, this<BR>
information has to make it back to the Army commanders to be of any use.<BR>
If possible, recon teams are extracted by IISS ships.  If not, the<BR>
information is sent to IISS ships which then leave the system.<BR>
<BR>
II.  Space Superiority<BR>
<BR>
	For anything other than quick Marine raids, it is necessary to establish<BR>
reasonable control over orbital space.  It is rare to be able to completely<BR>
clear enemy activity, but the commander can not allow hostile vessels any<BR>
penetration of the Fleet screen.<BR>
<BR>
III. Orbital Bombardment/Initial Raids<BR>
<BR>
	Once orbital control is established, selected targets are engaged by fire<BR>
from Navy ships.  Highest priority is given to planetary defense sites that<BR>
have the ability to hit the fleet.  If necessary, fire is allocated to<BR>
secondary targets such as power generation centers, transportation nexi, or<BR>
population centers.  Imperial doctrine is to avoid unnecessary collateral<BR>
damage when possible, so ortillery fire is closely contained.<BR>
	At the same time, Marine units begin dropping to seize high value targets<BR>
such as the planet's starport.  Other raids are launched to both distract<BR>
and demoralize the defenders.  At this point in the operation, the overall<BR>
commander will make the final decision on where the main force will land.<BR>
<BR>
IV. Pathfinder Landings<BR>
<BR>
	Rapid Interface troops and Marines will make meteoritic reentry to seize<BR>
the dedicated landing zone.  At the same time, orbital fire will shift to<BR>
suppression of any enemy presence within 250 miles of the center of the LZ.<BR>
 The troops on the ground can count on heavy support from naval fighters as<BR>
well as their own attack speeders.<BR>
<BR>
V.  Main Force Landing<BR>
<BR>
	Under the cover of their fleet escorts, the massive Keith-class Brigade<BR>
transports begin reentry.  Supporting fire reaches it's most intense level<BR>
during this period of vulnerability.  Electronic Warfare units attempt to<BR>
reduce the enemy's ability to detect and communicate to such a low level<BR>
that they are effectively immobilized while the transports land.<BR>
	Once grounded, each transport disgorges it's load of two combat battalions<BR>
and support units.  Depending on the tactical situation, the transports may<BR>
be ordered back into space or told to remain on the surface.<BR>
<BR>
VI.  Movement to Contact/Consolidation<BR>
<BR>
	Once the combat units have formed up, they begin moving to their<BR>
objectives.  At the original landing zone, Beachmaster units begin the<BR>
difficult of setting up the necessary supply and medical units.<BR>
<BR>
	The Imperial mode of combat emphasizes quick action and overwhelming<BR>
firepower.  Army leaders are taught the Fleet can not afford to linger over<BR>
a single planet, so never depend on endless support from the skies.  When<BR>
in the attack the Army and Marines use their firepower liberally. <BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TML Great Old One<BR>
Plague of the Traveller Riders of the Apocalypse<BR>
Chant "Gridlore" thrice to summon.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 16:39:42<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
At 06:16 PM 11/21/1999 -0500, you wrote:<BR>
>Hee hee hee......<BR>
><BR>
>I just pictured an Impy Marine being launched in full BD at some planet<BR>
>doing roughly 22,000 miles per hour. I know, I know, he would burn up on<BR>
>entry into the atmosphere but the thought was there none the less. Huummmm,<BR>
>if you could cool him down, I wonder just how big a crater he would make?<BR>
<BR>
"Bigger than one made by any pimply-faced, weak-kneed Army Rapid<BR>
Intercourser, By God!  An' smile when you call me 'Impy'"<BR>
<BR>
- - Armsman/1c Gerg Schulters, Lima Co, 1183rd Marine Regiment (Hell on the<BR>
Half Shell), interviewed while under a table at the 404 Club.<BR>
                      <BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
We all enter the world in the same way: naked, screaming, soaked in blood.<BR>
But if you live your life right, that kind of thing doesn't have to stop<BR>
there.  <BR>
- -- Dana Gould <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 18:44:06 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: Re: Traveller PBEM<BR>
<BR>
On 11/21/99 at 05:30 PM,  Suz Dollar <websuz@worldnet.att.net> said:<BR>
<BR>
<BR>
>>I know I'm missing several, perhaps we need to do another list.  <g><BR>
>>Active internet games, PBEM/IRC/ICQ, etc.<BR>
<BR>
>I haven't updated the TravIRC pages in forever, but its about time I <BR>
>did.  If anyone sends me info on current games, IRC, PBeM, ICQ, etc,<BR>
>I'll  make certain the lists there are up to date.<BR>
<BR>
How about calling it the Trav Games Online site?  And do you have<BR>
our game on there? Oh, and you might want to post the url, too? <g><BR>
<BR>
Eris<BR>
<BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 19:56:49 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Weapons of mass destruction (Was: Traveller Nav, Gun...) <BR>
<BR>
>You building a 'gun' type, or an implosion trigger type?<BR>
<BR>
Implosion-trigger...Hey its me, Dave..you got the stuff man?  :)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 16:56:12<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Weapons of mass destruction<BR>
<BR>
At 12:37 AM 11/22/1999 +0100, you wrote:<BR>
<BR>
>The way I interpret Vargr makes it... ahem... difficult for them to<BR>
>research a thing like that. IMTU, they mostly steal things that other<BR>
>people have. They know how to build things like slugthrowers, simple<BR>
>spaceships and such, but advanced technology (hand-held laser weapons,<BR>
>jumpdrives etc) they have to steal, purchase, or get from the Zho's (who<BR>
>secretly sponsor them). Yes, this means that occassional Vargr Corsairs<BR>
>pack some stolen nukes, but not on a large scale.<BR>
<BR>
The Vargr developed jump drive, and Lair has a higher TL that the Zhondani.<BR>
 As I recall from AM3, the Vargr found the Zhos, not the other way around.<BR>
<BR>
Quite the opposite, I feel the Vargr mind set would encourage scientific<BR>
development.  Why?  Charisma.  Vargr are intelligent creatures, and the<BR>
Vargr who developed the Theory of Relativity would be the Alpha of Vargr<BR>
physicists.<BR>
<BR>
It's tempting to see the Vargr as a wild howling pack of dogs.  Indeed,<BR>
that the impression the give much of the time.  But to ignore that they<BR>
inhabit an area of space equal if not larger than the Imperium and have<BR>
inhabited that area since before the First Imperium came along does them a<BR>
disservice.<BR>
<BR>
Charisma is a difficult thing to get a handle on.  To be blunt, probably<BR>
the closet thing we can use as a comparison is lust.  Humans are<BR>
pre-programmed to react to certain indicators given off by the opposite<BR>
gender (same gender if you are gay-- and the odd thing is that they aren't<BR>
the same one that an opposite sex partner would respond to) with the<BR>
physical urge to mate.  Take away the higher brain functions, and human<BR>
males would do nothing but attempt to mate constantly.  (I'm sure some of<BR>
the women on list would say that that's true even with the higher functions<BR>
in place :P)<BR>
<BR>
But we can control that urge, for the most part.  We might have a physical<BR>
reaction, but we can understand that making a pass at the cop who is<BR>
writing you a ticket for 75 in a school zone is a Bad Idea.  The same for<BR>
charisma in a Vargr.  That new guy may be impressive as all hell, but<BR>
raiding Rhylanor in a single Corsair is suicide!  There will always be<BR>
Vargr who let their emotions guide them, just as there will be humans who<BR>
do the same.<BR>
<BR>
Geez, start writing a reply and end up looking like the Vargr<BR>
Anti-Defemation League...<BR>
- --<BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
Inquisitor Maximus, Reformed Canon Church of Sylea<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 16:57:48<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Weapons of mass destruction (Was: Traveller Nav, Gun...)<BR>
<BR>
At 05:12 PM 11/21/1999 -0500, you wrote:<BR>
>>So anybody over TL 5 or 6 (too lazy to check the books :-) can build a<BR>
>>nuke. It's no more "restricted" a technology than gunpowder and other<BR>
>>explosives.<BR>
><BR>
>Give me the materials and I can make you one.  Very simple to build and<BR>
>understand if you can at least think.<BR>
<BR>
and they make great Christmas gifts!<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 20:06:50 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
>Preview of Ground Forces (a real rough preview):<BR>
><BR>
>Making a forced landing is one of the most difficult exercises the Army or<BR>
>Marines are called upon to perform.  Planning and executing these invasions<BR>
>require several steps:<BR>
<BR>
<BR>
I'm impressed.  This shows I have a LOT to learn about mounting realistic<BR>
offensives.  :)  thanks for the excellant response, I'll be using your post<BR>
as liner notes when I set-up things like that in future games.<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 21 Nov 1999 19:03:55 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
"Douglas E. Berry" wrote:<BR>
> <BR>
> At 06:16 PM 11/21/1999 -0500, you wrote:<BR>
> >Hee hee hee......<BR>
> ><BR>
> >I just pictured an Impy Marine being launched in full BD at some planet<BR>
> >doing roughly 22,000 miles per hour. I know, I know, he would burn up on<BR>
> >entry into the atmosphere but the thought was there none the less. Huummmm,<BR>
> >if you could cool him down, I wonder just how big a crater he would make?<BR>
> <BR>
> "Bigger than one made by any pimply-faced, weak-kneed Army Rapid<BR>
> Intercourser, By God!  An' smile when you call me 'Impy'"<BR>
> <BR>
> - Armsman/1c Gerg Schulters, Lima Co, 1183rd Marine Regiment (Hell on the<BR>
> Half Shell), interviewed while under a table at the 404 Club.<BR>
<BR>
"Only if the Marine landed head-first.  The hollow-point effect, don't<BR>
you know."<BR>
<BR>
- - Corporal Shannash Irkirkhaamn-Noland, Alpha Co, 1199th Jump Infantry<BR>
Regiment ("Aces and Nines"), upon hearing of Armsman/1c Schulters'<BR>
remarks.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1373<BR>
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